Much of the magiocracy lies cradled between the two principal ranges, the Arm of the Magus and the Caldwen Shield forming a wall with Osriel. Tall, steep, and with deep, narrow valleys, these young formations hold glaciers and turbulent torrents. Icy-cold lakes commonly dot the highlands, with quiet, remote villages clinging to their banks.
from CAL2 On Wings of Darkness, by Bruce Heard
Map (April 2019)
This map is now available in printed form at DriveThruRPG.
In Stranger Skies takes place in a part of Calidar’s universe called the Soltan Ephemeris, named for the sun at its center. It includes three native planets and their moons, as well as a sparse asteroid belt on the outskirts called the Fringe. A fourth planet, an artificial alien world, also gravitates through the Soltan Ephemeris on an off-center, elliptical orbit, taking it well past the limits of the Fringe.
All these worlds possess living souls that generate magic. Each world soul affects people and their gods in different ways, as well as the world’s laws of physics. Although most civilizations are able to sail between worlds, each does so using its own methods. The magic enabling travel through space’s Great Vault limits who can do so, how often they are able to do so, and how far they can go. None of the native civilizations have the power to journey beyond the confines of the Soltan Ephemeris.
from CAL1 In Stranger Skies, by Bruce Heard
Map (March 2017)
This map is now available in printed form at DriveThruRPG.
The World of Calidar features four continental masses in addition to the Great Caldera, two oceans, and a great number of seas. Land covers slightly more than one third of the planet’s surface. The Prime Meridian, from the traditional point of view of the old colonial powers, runs through Ellyrion’s imperial capital, Teosopolis, which places the Great Caldera at the center of the map.
from CAL1 In Stranger Skies, by Bruce Heard
Map (January 2018)
This map is now available in printed form at DriveThruRPG.